Double Trouble

Match Scoring

At the end of each two-minute match, points will be awarded to alliances based on the criteria outlined below.

Each alliance will receive one point for each of its floppies that is over the playing field, not in contact with the surface of the playing field, and less than eight feet above the surface of the playing field. Each alliance will receive three points for each of its floppies eight feet or higher over the surface of the playing field.  The human player stations are not considered part of the playing field for purposes of scoring.

Figure 1.2 below illustrates floppies in various positions over the playing field and shows the point value for each floppy.

Any robot on the puck will multiply its alliance’s score by three.

An alliance is awarded a score multiplier of two if the puck is positioned wholly within the opposing alliance’s end of the field.

All multipliers are cumulative. Thus, if an alliance had all ten floppies above eight feet, had both robots on the puck, and the puck was positioned wholly within the opposing alliance’s end of the field, their score would be 30x3x3x2 or 540 points.  Note that 540 is the highest possible score.

The alliance with the most points wins the match.